Viking Battles

Viking Battles

Build a Viking village on a hex island. Press Fight, and it battles the ghost of another player's village.

See how it plays

Coming soon to Google Play. iPhone later.

How a run plays

A run is a string of turns. Each turn you build, then your village fights on its own.

  1. A Viking village of farms, halls and towers on a hex island, with four building cards to buy beside it

    Build

    Each turn brings gold and four cards from your deck. Place buildings on your 19 hexes, send citizens to settle new land or work inside, and buy a building again to raise it, up to level 3.

  2. Two island villages facing each other, blue on the left and red on the right, their armies clashing in the middle Your village A ghost

    Fight

    Press Fight and your village takes on a ghost: another player's village, saved at the same turn of their run, from your league. Nobody has to be online, so you play whenever you like.

  3. A fire giant swinging a burning sword into a pack of wolves while crows and a wyvern fly overhead

    Watch

    Once the battle starts, nobody gives orders. Warriors charge, towers shoot, wolves run and a fire giant rises. Then you rebuild for the next turn.

Ten wins take the run. Lose five battles and it ends, and a fresh village begins. On turns 1, 5, 9 and 13, wild beasts attack instead: wolves, then a bear, then a giant.

Collect cards, build your deck

More than twenty buildings to find, from the common Barracks to Kolbrandr, a legendary fire giant who rises from the ashes. Your deck holds 8 to 24 cards, and every turn deals from it.

Climb the leagues

Runs with five or more wins count. Your third one takes you into the Bronze League, and rating carries you on to Silver and Gold.

Open packs

Reaching a league for the first time, and your third winning run each day, give you a pack of two new cards.

Start with the story

Your longship lands on a wooded island where someone is calling for help. Help the woodcutters, hold off Jarl Hakon's camps, then find a mast and a shipwright to sail on. Each mission is a short run with a hand-made island and foes.

A jarl's warrior among the buildings of his camp, saying: So the sea spat you out on my shore. My hird has buried better raiders than you.
  1. Mast from the Mist

    At dawn the mist casts a strange wreck ashore, and its mast is whole. Bjarni the Greedy's scavengers want it too.

  2. Nets and the Wyvern

    The fishermen will help haul the mast if you drive off the young wyvern that burns their nets.

  3. The Stolen Shipwright

    You have a mast but no one to raise it: Jarl Hakon has carried off the island's only shipwright.

Coming to Android

The free demo comes to Google Play first, with no ads and no purchases. iPhone comes later.

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The game's main menu: a village under snowy mountains, with Campaign, Deck and Play buttons